Monday, 4 April 2011

Creation 10

Combining the rigs





This did not work the first time I tried and I could not select bones to weight paint anymore so I had to revert to an old save and try again.

It seems to be better to have smaller eye models in order to make expressions without overlapping meshes even though I prefer the way he looks with large eyes.


Notes:


  • Clear poses.

  • Alt + G = Cleart Location.

  • Alt + S = Clear Scale.

  • Alt + R = Clear Rotation.

  • Put both rigs in object mode.

  • Select Face rig then shift select body rig.

  • Ctrl + J = Combine.

  • It is impornatnt to do everything here in a precise order.

  • Everything must be in object mode.

  • Attach face to body.

  • Test weight painting.

  • Then do clearing!

  • Parent Neck bone >Ribcage bone (keep offset). Top Lip > Head. Bottom Lip > Jaw.

  • Always test all bone movements.

  • A lot of weight painting was required!

  • Re-position bones if neccasary and then clear positions.

  • Re-set lip and eye constraints in the 'Bone constraints' menu.

  • Turn off inherit rotation on lip bones and eye bones in the 'Bone' menu.

  • Had to change some of the parenting because was incorrect previously, for example the eye bone controllers were parented to the eye_holder bone rather than the eye bone.

  • Continued having to do a lot of re-positioning and weighpainting.

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