Monday, 4 April 2011

Creation 2







After working on the head I begin on the body, although I do come back to the head for modelling many more times until I am happy with it.

I had great problems after dicovering a hole in the beak of how to cover it up, eventually I discovered later on that you can fill gaps efficiently with smoothing still aplied and it is possible to delete parts of your mesh and re-model them. So when I had more knowledge later in the project, problems like this were a lot easier to fix.
You can also begin to see how expressions will work by moving the mesh around the eyes.
I added eyebrows and an adams apple for extra detail and began extruding from the neck to form the body of the mesh.

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