Animating a walk cycle and a idle animation
Idle Notes:
- Open up animation view again, set to 30 fps (frames per second).
- New action (idle).
- Frame 1 - Relaxed/Simple/Idle.
- Frame 30 - Look, 50 - Look other way, 65 - Start to reach up, 80 - Reach up, 90 - Touch face, 105 115 125 - Scratch face, 135 -Move hand away with a pause, 165 - Bring back down, 180 - Back to start pose.
- Duplicate or move key frames or move bones slightly to make snappier movements when you watch the animation (choose distance between key frames carefully).
- Always test/check your animation in the main window to see how it looks, keep an eye on the frame rate though it might be different to how you wish the animation to be rendered in my case 30fps often was only displayed as 19fps so I knew actual animation would be a bit faster than the demo.
Walk Cycle Notes:
- Animate a walk cycle in stages of 5 (5 frames apart).
- Do in four stages, then duplicate in reverse those stages for the next 3 stages of key frames ending in the same start position, now you can loop the animation and you have a walk cycle.
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