Computer Science
Computer Gaming and Animation Technology
3D Character Animation Blog EJ315001S
Semester 2 Year 3
Drake Duck
By Henry Harling 0804212
This is a blog to represent the design, development and creation process of my character, and to demonstrate and reflect on him.
The way I have worked is by following tutorials while making notes and developing my character and taking what I have learnt a step further and based my creation on the brief in the module guide and from teacher. I have added to the blog when I can and have written up all of my key notes again on the blog. Through out the development process I took print screen to supplement my notes, I have also worked on sketches and concepts to help the creative process. My character has developed through out it's creation but I pretty much stuck to my original basic idea.
Even though it was recommended to draw the character to scale first and then model it around the drawing I decided I would develop it free hand based on my sketches because a 3D model will always look a bit different to a 2D drawing and I would rather it looked like a cool 3D model that was similar to my sketches rather than a lower quality 3D model that looked exactly like my drawing.
I have made a few animation and videos to show some of what my character is capable of, including one that is a trailer for the game I've imagined him for.
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